However, there are some multiplayer games to be played, like races, item-collection competitions, and a variant on king of the hill. Some of these are single-player only, and some are simply variations of the sliding, chasing, and cooking from the main game.
You'll breeze through the story mode in afternoon if you're dedicated enough, but on the plus side, there are more minigames to be found outside of the main story. Thinking out your path to the goal is about the toughest thing on offer in Ratatouille, and even that doesn't take much effort. Jumps are forgiving, traversing narrow ledges requires no skill (as you're basically glued to the ledge if you press a button as you jump toward it), and you can basically magnetize yourself to small platforms and tightropes (by pressing the same aforementioned button). The mission designs are simplistic and a bit repetitive, and the controls are designed for such ease of use that it's hard to imagine anyone with two hands having much issue playing the game. While a few of the minigames and sequences have a spot of originality to them, much of Ratatouille is pure formula. Sliding bits have you sliding down some pipe, chute, or other sloped surface while collecting stars along your path and avoiding sliding off the edge into oblivion. Chase bits have you running from one of the human characters as they stumble around, trying to snatch you up. Occasionally these missions are broken up by the occasional cooking minigame, as well as some chasing and sliding sequences. You jump and swing around various boxes, platforms, tightropes, ledges, and other pieces of the environment to get to areas that hold specific items, bring them back to other characters, or use them on other specific objects to unlock the next objective. Missions are standard platforming fodder. Ratatouille is about as standard a platformer as you'll ever find.Įach location is a large world to explore, though most of the missions are set up fairly linearly, so exploring doesn't net you much more than some occasional collectible stars-of which there are hundreds scattered throughout the game. But for the most part, the game skips over any potential spoilers and keeps its focus on missions involving Remy and his rat-colony buddies stealing food from various Paris locations. The game addresses a few of the key points from the movie, and even includes a few cooking sequences where you control Linguini in some Cooking Mama-style minigames. From here, the film launches into a brilliantly funny plot about Remy and a hapless garbage boy, Linguini, teaming up to create a master chef tandem.
So it is with great fortune that circumstance brings Remy to Paris and the doorstep of the restaurant once owned by his favorite TV chef, Gusteau. Unlike all the other rats, Remy won't eat just any piece of garbage lying around he pines for more unique and expansive flavors, and actually has the crazy idea to try preparing his food with herbs and spices. But for those with a more refined palette, Ratatouille is a paltry dish.īoth the film and the game tell the story of Remy, a rat living in France who dreams of becoming a master chef-a dream that doesn't quite jibe with the others in his rat colony, especially his father. It's not an awful game by any means, and young kids might get a kick out of a few of the minigames and story sequences. Like other recent games based on computer-animated flicks, Ratatouille for the PlayStation 2, GameCube, PC, Xbox, and Wii is a simple, kid-friendly platformer that loosely ties into the plot of the film and is generally unchallenging and, ultimately, unsatisfying. So it's a bit disappointing and slightly ironic that the video game based on the film has more in common with the cheap junk food the film decries than any well-prepared, savory dish. At the same time, the evil chef, Skinner, is conspiring to turn now-deceased master chef Auguste Gusteau's image into a mascot for cheaply made frozen cuisine, a plot that the heroes of the film have to thwart. The hero, a rat named Remy, is always telling his brother to eschew eating any random garbage he finds in favor of working to find something more flavorful, and ultimately, satisfying. One of the key themes of Pixar's latest animated film, Ratatouille, is not settling for junk food-literally.